

The Dynamic Audio Normalizer is available as a small standalone command-line utility and also as an effect in the SoX audio processor as well as in the FFmpeg audio/video converter. It will retain 100% of the dynamic range within each "local" region of the audio file. Note, however, that the Dynamic Audio Normalizer achieves this goal without applying "dynamic range compressing". In other words: The Dynamic Audio Normalizer will "even out" the volume of quiet and loud sections, in the sense that the volume of each section is brought to the same target level. This allows for applying extra gain to the "quiet" sections of the audio while avoiding distortions or clipping the "loud" sections. However, in contrast to more "simple" normalization algorithms, the Dynamic Audio Normalizer dynamically re-adjusts the gain factor to the input audio. It applies a certain amount of gain to the input audio in order to bring its peak magnitude to a target level (e.g.
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Q: How does DynAudNorm differ from dynamic range compression?.MDynamicAudioNormalizer::setLogFunction().MDynamicAudioNormalizer::getBuildInfo().MDynamicAudioNormalizer::getVersionInfo().MDynamicAudioNormalizer::getInternalDelay().MDynamicAudioNormalizer::getConfiguration().MDynamicAudioNormalizer::~MDynamicAudioNormalizer().

